Speculative design =? >? design fiction

Speculative design

This speculative design process doesn’t necessarily define a specific problem to solve, but establishes a provocative starting point from which a design process emerges. The result is an evolution of fluctuating iteration and reflection using designed object to provoke questions and stimulate discussion in academic and research settings (by Nikhil Mitter)

I am not the first to use the term speculative design. It’s been in use for some time in the world of cultural criticism and political theory. Its a set of ideas about how to use hypothetical objects — imaginary appliances, as I say — to help people think about the cultural and social context for the technological and societal change that built objects can have in the world.

I really like this iteration/reflection fluctuation that Mitter talks about — which in my practice takes the form of explorative design mockups and workshops, helping clients and partners lean into a design space.

So, with that as a proviso, here’s some thought experiments or open-ended questions about what will matter in the future, or to turn it into a speculation: what sort of futures can we think about that will help us find things to do that will matter. And specifically, for the speculative design class of 2012, to think about interesting things to build. (http://stoweboyd.com/post/27118484711/what-will-matter-in-the-future)

Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose “what if” questions that are intended to open debate and discussion about the kind of future people want (and do not want). (by Anthony Dunne and Fiona Raby The MIT Press (2013))

Design Fiction

This youTube video is about future drive.